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All for one slay the spire
All for one slay the spire









all for one slay the spire

> I’m surprised to hear the Berlin interpretation brought up here. This is a direct result of the game's mechanics. Jorbs is right about StS he is not right about procedural generation. Which means the same monster that is a choice in a roguelike, is simply game over in StS. You don't get an option in the matter, because there is no grander goal.

#All for one slay the spire series#

Slay the Spire on the other hand is a battle simulator - a series of fights until you win.

all for one slay the spire

It also means a roguelike can introduce unbeatable creatures (at least at your current strength), or overly high risk-reward scenarios, and it doesn't mean the game is actually over. The 40 damage does matter, but you as a player decide as part of your risk management strategy whether its worth potentially being crippled, or killed, by such a monster. It's also why you can have a monster that spawned way too early and can one-shot you while rewarding nothing on death, and you can decide not to fight it. Which is why you can have no-kill runs, and non-combat-optimal builds and be successful. A roguelike (berlin interpretation) can be made always winnable, without this issue, because their fundamental goal differs from games like Slay the Spire - a roguelike's victory condition is to steal the object in the depths, and escape, and enemy battles are just an aspect of that task its not key to the gameplay.











All for one slay the spire