

> I’m surprised to hear the Berlin interpretation brought up here. This is a direct result of the game's mechanics. Jorbs is right about StS he is not right about procedural generation. Which means the same monster that is a choice in a roguelike, is simply game over in StS. You don't get an option in the matter, because there is no grander goal.
#All for one slay the spire series#
Slay the Spire on the other hand is a battle simulator - a series of fights until you win.

It also means a roguelike can introduce unbeatable creatures (at least at your current strength), or overly high risk-reward scenarios, and it doesn't mean the game is actually over. The 40 damage does matter, but you as a player decide as part of your risk management strategy whether its worth potentially being crippled, or killed, by such a monster. It's also why you can have a monster that spawned way too early and can one-shot you while rewarding nothing on death, and you can decide not to fight it. Which is why you can have no-kill runs, and non-combat-optimal builds and be successful. A roguelike (berlin interpretation) can be made always winnable, without this issue, because their fundamental goal differs from games like Slay the Spire - a roguelike's victory condition is to steal the object in the depths, and escape, and enemy battles are just an aspect of that task its not key to the gameplay.
